Dipanjan introduces himself and the GrowthX UX assignment.
Defining the design challenge: a community app for endurance athletes.
Documenting the design process from initial ideas.
Using ChatGPT for initial research and user flow ideas.
Creating user flow diagrams in FigJam for app navigation.
Sketching low-fidelity wireframes to brainstorm initial design concepts.
Designing onboarding screens, home page and the pro-content pop-up.
Creating high-fidelity wireframes and design system components in Figma.
Presenting the prototype and user flow of the app.
Exploring the dashboard with readiness scores and overall insights.
Navigating community leaderboards and member-only content access.
Summarizing the design approach and inviting feedback.